using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	void OnTriggerEnter (Collider other)
	{
		if (other.tag == "Tiro")
		{			
			Destroy(other.gameObject);			
		}
	}
}
